TransChordian

Transmedia + Music

April 11, 2012
by Laura Sterritt
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Kid Koala’s “Space Cadet Headphone Experience”

Perhaps the strongest extension of transmedia storytelling for music is live events. It allows for fan interaction, engagement with the artist, physical manifestation of narrative, and community building. It can also be the most difficult extension, as it requires a commitment of time on the artist’s part, and money from them, the record label, or an outside source.

This is why it is so rare to experience a live event, but when one does, it is incredibly exciting. I bought a ticket to turntablist Kid Koala’s “Space Cadet Headphone Experience” the moment it was announced, as I really enjoy seeing him perform. What I soon realized was that the event was the live extension of his album-and-graphic novel Space Cadet, featuring carnival games, wireless headphones, inflatable space pod seats, in-world artifacts, and a variety hour-style performance!

Kid Koala (real name Eric San) is no stranger to innovative production. Besides his signature turntablism with unique samples, he has collaborated with the Gorillaz, performed for kids with Yo Gabba Gabba!, illustrated a previous graphic novel Nufonia Must Fall, and curated a cabaret-style tour with other DJs called The Short Attention Span Theatre. It is these experiences that Eric drew from to produce the Space Cadet Headphone Experience.

I spoke with Eric and he was kind enough to fill me in on the process. He began drawing the book Space Cadet in 2003, using a special type of etching board. The story of a robot and his space-exploring daughter has no dialogue, so Eric recorded an entirely new album for the reader to play as they sat with the book.

As the novel and the album were completed, Eric and his wife Corinne started planning a live show. “After so much time spent in isolation in the studio working on music or at my drawing desk working on the book, I was looking forward to touring and presenting this story to actual humans.” The development took about three years, and continues to evolve to this day, with Eric modifying “everything from setlists, to better ways of preventing needle skips on turntables, to cookie recipes.” Continue Reading →

March 27, 2012
by Laura Sterritt
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The Aquabats: How a Ska Band Became a Children’s TV Show

Once a more common practice, musicians are rarely moving into television programming. A number of bands mixed music and TV in the 60’s and 70’s, but beyond Flight of the Conchords, there have not been any notable extensions recently. Luckily, a quirky new series debuted on The Hub a few weeks ago, called The Aquabats! Super Show! The California ska/rock band The Aquabats, with its long history of mythos and world building, has made the jump to television, with remarkable reviews. How did an eccentric ska band transition into children’s programming?

The Aquabats were founded in 1994 by a small group of friends who met at their Mormon Church. This aspect of their personal lives would go on to influence the family friendliness of their music and presentation. Not long after forming, they began establishing superhero names and origins for themselves, going so far as to hand make costumes and choreograph on-stage battles with villains.

These Aquabats, such as The MC Bat Commander and Crash McLarson, were supposedly from Aquabania, an island known for its human-bat creatures, but had fled from Space Monster “M” and landed in California. Professor Monty Corndog took them in and amplified their super powers, enabling The Aquabats to gain notoriety and support through music. Empowered by their fans, they will one day return to fight Space Monster “M” and reclaim their island.

While the lyrics didn’t always explicitly tell stories (the liner notes and live performances delved into the mythos), the content was still in keeping with the cartoonish and fantastic nature of the band, with songs called “Captain Hampton & The Midget Pirates,” “Powdered Milk Man,” and “Food Fight on the Moon!” The aesthetic was also present in their music videos:

Continue Reading →

March 8, 2012
by Laura Sterritt
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Chairlift’s “Met Before” and Other “Choose Your Own Adventure” Music Videos

As most storytellers wish to have their primary narrative kept “pure,” transmedia extensions can allow for fan interactivity. Some media is inherently built for interactive storytelling, such as video games or online content. Others, such as music, can be difficult to structure in such a manner. However, musicians have found a new way to involve their listeners: interactive music videos.

These videos, often dubbed “Choose Your Own Adventure” videos (after the successful children’s book series) are a very recent innovation. Last week, the band Chairlift debuted their newest video, “Met Before,” which follows the two protagonists (real-life band members) as they make various decisions throughout one evening. As the viewer watches, they must repeatedly decide between two choices for the heroes and click the corresponding right or left button.

This is by far the most successful interactive music video to date. In order to better understand the pros and cons of the video, though, it is helpful to first look at what has been accomplished in the past.

While interactive fiction is something that has exploded since the advent of the Internet, it has existed to some degree since the 1970s initially with text-based computer games. Visual media came next. Frank Rose described in his book The Art of Immersion the first attempts at an interactive cinema experience. The company Interfilm premiered a 20-minute picture I’m Your Man in 1992 in a Manhattan theater, where viewers pressed color buttons on built-in pistol grips to dictate the direction of the film. Sony decided to fund a larger-scale feature Mr. Payback and released it in 44 theatres, but it failed miserably. The technology was not there yet, and feeling competitive with your fellow audience members over story choices is uncomfortable and stressful. Continue Reading →

March 1, 2012
by Laura Sterritt
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Meet Biophilia App Developer Max Weisel

A transmedia campaign is only as good as its team. When a musician recognizes the value in creating extensions and decides to do so, they may not know how to successfully utilize the strengths of different platforms or how to create content for them. That’s okay! Musicians should be experts on creating and distributing music; navigating foreign platforms single-handedly could be a big time and money drain, and a distraction from their creative process. In order to further disseminate their art and messages, they should turn to producers who can assist them.

When Björk decided to create an app album, she went to two such collaborators. One was Scott Snibbe, a well-established interactive artist who has worked in a range of different media. He has released a number of iOS apps, exhibited his work in museums such as the Whitney Museum of American Art, and founded Snibbe Interactive, a company which develops immersive interactive experiences for a variety of uses, including James Cameron’s Avatar.

The other collaborator was Max Weisel, an up-and-coming software developer. In early high school, he experimented with the first iPhone and started building iOS apps before Apple’s App Store or their Software Development Kit were even available. He submitted his app Soundrop just as the store was opening and watched it become one of the first apps made available for the iPad launch.

This sound-based app drew Björk’s attention, and she hired him as one of a small team to develop her app album Biophilia. He specifically worked on the song apps “Moon,” “Solstice,” and “Dark Matter.”

You can see the “Moon” app below, as well as its incorporation into the song’s music video.

I was lucky to meet Max at the Creators Project’s excellent event Exploring Biophilia: Apps as the Next Creative Frontier for Music, and he was kind enough to answer some questions for me: Continue Reading →

February 9, 2012
by Laura Sterritt
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A Transmedia Look at the Biophilia Live Tour and Education Series

As part of Björk’s Biophilia project, Björk has released a music album, an app album, and a traditional music video. I have been anxiously awaiting the arrival of the live tour, the culmination of the project, and was lucky enough to see her performance Monday night, as well as the educational exhibit at the New York Hall of Science.

INSTALLATION

The New York Hall of Science was the perfect setting for the concert and exhibit. It is primarily a hands-on science center for kids, helping them understand and enjoy science and technology through participation. The initial installation in Reykjavik was so successful, traveling workshops are being developed to visit every public school. For the New York City residency, Björk collaborated with the New York Hall of Science and The Creators Project to tailor the Biophilia education program for the Museum’s layout.

Scattered throughout the two floors were Biophilia-specific stands. A screen displaying the rolling graphic score of a song sat above a sign that explained the scientific significance of the song, and how it inspired the exhibit surrounding it.

The most interesting display was “Crystalline,” a song about the beauty of crystals. The sign encouraged visitors to place their hand on a large screen, upon which crystals would slowly build around one’s hand. This was not only evocative of the song, but also of the “Crystalline” app, a game that involved the user building up a cluster of crystals.

The ability of the displays to further build on the messages of the songs is exciting and effective. But Björk et al took it to another step, by unifying the songs and apps in a physical space, acting as an anchor for the connections between the different extensions. As someone who was familiar with the music and had used the app album, this was very validating. Continue Reading →